5 | Customizing your ARC Game
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Other Considerations #
ARC is yours. Want to swap out a Spell or Technique for something cooler? Go ahead. Feel like using mechanics from another game? Sure. ARC is a toolkit and you mold these tools so they best enable the story you want to tell.
ARC works well with fantasy. On the other hand, using it for cyberpunk, steampunk or other genres requires some work: you’ll need to reskin Skills, Spells, Techniques and inventory to better fit the flavor of your setting.
This game does not have a built-in economy. It does not have gold, silver or currency. If players wish to trade they can barter.
This is deliberate to harmonize with any setting you wish to play. This means however that you should take it into consideration if players want to monetize their belongings.
You can use pre-made adventures and modules from other games. However, you may need to re-engineer a few things:
- Convert important plot points into the Doom and its Omens.
- Use the stat table in Creating Custom Characters and Adversaries to convert characters. Use your best judgment translating their stats such as Approach Scores, for example.
- If the module has characters with unique actions or abilities (such as a fireball attack or legendary resistances) you can convert it into a custom Spell, Technique, or trait.