5 | Evolving your Hero
< 1 min read
Experience points (XP) represent growing adventuring expertise. Players gain 3 XP each per real-time hour for games with 1-3 sessions and 12 XP each per session for longer campaigns. Hourly XP is awarded immediately.
Spending XP #
Players can spend XP anytime. Unspent XP does not expire.
- Increasing an Approach Score by one costs 3x its next value XP.
- Increasing a Skill Rank by one costs 2x its next value XP.
- Increasing a modifier for Blood or Guts by one costs its new value XP.
Bonds are increased through hero interaction, not XP. See Hero Creation.
The crow priest blessed the treefolk before him. He touched their faces, overcome with emotion at their unwavering sacrifice; sublime reverence at their final march to save the dying world.
“Will the ancestors greet us in the aftergarden?” a young warrior asked tremulously.
The priest nodded. “And many more blessings await,” he said, with loving deception.