---
title: "5 | Evolving your Hero"
description: "**Experience points (XP)**represent growing adventuring expertise. **Players gain 3 XP each per real-time hour for games with 1-3 sessions and 12 XP each per session for longer campaigns.** Hourly XP is awarded immediately. ### Spending XP Players can spend XP…"
url: "https://momatoes.com/arcanum/xp/"
updated: "2022-01-16"
category: C. Core Rules
---

# 5 | Evolving your Hero

**Experience points (XP)**represent growing adventuring expertise. **Players gain 3 XP each per real-time hour for games with 1-3 sessions and 12 XP each per session for longer campaigns.** Hourly XP is awarded immediately.

### Spending XP

Players can spend XP anytime. Unspent XP does not expire.

- Increasing an Approach Score by one costs 3x its next value XP.
- Increasing a Skill Rank by one costs 2x its next value XP.
- Increasing a modifier for Blood or Guts by one costs its new value XP.

Bonds are increased through hero interaction, not XP. See [Hero Creation.](https://momatoes.com/arcanum/hero)

> The crow priest blessed the treefolk before him. He touched their faces, overcome with emotion at their unwavering sacrifice; sublime reverence at their final march to save the dying world.
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> "Will the ancestors greet us in the aftergarden?" a young warrior asked tremulously.
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> The priest nodded. "And many more blessings await," he said, with loving deception.
