I craft wondrous games, art, and design that advocate meaningful, layered storymaking.
Our worlds, whether real or imagined, burst with infinite color and perspective. My enduring dream is to unveil a slice of its possibilities—and inspire others to do the same.
Session Zero Con
Online | January 30
Discover over 80 Southeast Asian game designers and crafters by controlling a mobile 8-bit avatar in a feature-rich, pixel-perfect map. For Session Zero, I’ll be releasing new and remastered games.
- NEW: The Magus
- REMASTERED: What Dust Remains, Jigsaw Heroine
- EXCLUSIVE PEEK: ARC
Come join to enjoy exclusive info and discounts! Visit Event Hall B, Booth 60 to check out my games, and even chat with me about game design, storytelling, and capybaras.
This virtual event is completely free and is open for 12 entire hours—the con that won’t sleep, whatever your time zone.
A tabletop RPG where you defeat the apocalypse. Light on rules, heavy on the tension, full-throttle adventure.
In partnership with Exalted Funeral Press, ARC is coming to Kickstarter on Q1 2021.
Solo+multiplayer games for building stories you won’t forget.
Pathos, arcana, calamity—and the infinite loneliness of power. COMING SOON
How much are you willing to sacrifice to build your legacy? REMASTER COMING SOON
Gather shattered memories and learn to find hope. REMASTER COMING SOON
Capybara on a heist, freeform tarot-based storymaking, forgotten gods and their favorite limericks. Visit my Itch page to see my full portfolio of games—downloaded over 3,000 times since 2019.
Vivid, mysterious, mesmerizing. Digital illustrations drawn with care and craft.
I’ve been drawing wondrous art since 2010, after saving up to buy a secondhand Wacom tablet. The vast majority of my artworks are personal pieces, but I’ve also had the honor of working with RPG designers to bring fantastic concepts to life.
Working with both indie and corporate clients, I specialize in clean and striking design, with a strong focus on readability. Here are my three favorite projects.
Making Growth Work for the Poor
World Bank Philippines embarked on a landmark 2018 report on poverty in the Philippines. I was commissioned to design its layout plus infographics that can vividly convey the complex story.
I juggled charts, spreadsheets, and reams of writing to come up with an unconventional, eye-striking art direction.
Mindanao Trust Fund
In 2016, I had the honor of working with the Mindanao Trust Fund, a World Bank project that uplifts Bangsamoro institutions via livelihood, capacitation, and other programs. They’ve helped improve the lives of thousands of people living in a conflict-afflicted area of the Philippines.
I worked closely with their team to design a wide array of materials, from ecobags to annual reports to stickers.
Tabletop RPGs require clear and evocative layout: balancing text and the grid with evocative images that bring out the game’s thematic flavor.
I’ve collaborated with a few indie designers to create the best design for their games, but admittedly I’m a little selfish and tend to focus the majority of my design work on my own games!
I’m Bianca Canoza, a Filipina juggling her day job as an associate communications officer with her many passions and aspirations.
I have extensive experience in creating and delivering on communication strategies, banking on my competencies in change management, technical writing, copyediting, and business storytelling.
I was supposed to be a mainframe programmer, yet here I am—making games, doodling things, and adjusting textboxes by one pixel.